Apple has recently announced plans to enter the mixed reality world with their upcoming headset, called xrOS or realityOS. This headset will feature a combination of augmented reality (AR) and virtual reality (VR) technologies. It is expected to be a revolutionary step forward for Apple, providing users a new way to interact with their devices.
In this article, we will introduce xrOS and realityOS, and discuss the differences between the two.
What is XR?
XR stands for “extended reality” and refers to all realities beyond the physical world. XR encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR). It covers anything from digital overlays to fully immersive virtual worlds. It offers many possibilities, from realistic training or education simulations to innovative collaboration, communication and gaming.
VR uses computer-generated 3D imagery to transport users into a real digital environment. AR superimposes digital graphics onto the physical environment. At the same time, MR blends physical and virtual worlds elements by allowing users to interact with real-world objects and computer-generated visuals.
Apple recently unveiled its first mixed reality (MR) headset at WWDC 2020, called ‘XrOS’ – an exclusive operating system designed specifically for Apple’s Mixed Reality headset. This new platform is expected to offer users higher resolution visuals in the headset, enhanced motion tracking technology, and room scale mapping capabilities crucial for any Mixed Reality experience. While details on XrOS remain scarce, speculation suggests this could be a big player among immersive technologies. Stay tuned!
What is RealityOS?
RealityOS is a new operating system developed by Apple for its upcoming mixed reality headset. It will blend virtual and augmented reality experiences together into a single platform. RealityOS is taking the next step of Apple’s “spatial computing” experience, which ARKit currently offers for iOS and iPods devices.
RealityOS will enable users to explore virtual worlds, interact with 3D objects and access AR apps on their device in ways never before possible. Using advanced machine learning algorithms, RealityOS enables users to create contextual and personalized experiences in these environments. This is the foundation of Apple’s rumored “Apple Glasses”—a powerful pair of smart glasses capable of displaying images directly onto your eyes as an augmented reality interface.
The combination of spatial computing with RealityOS is what makes it so revolutionary. Instead of just seeing virtual objects projected onto physical surfaces (such as an iPhone display or computer monitor), users can now manipulate them directly in the environment via hand gestures or voice commands – much like how humans interact with objects in everyday life.
This opens up incredible opportunities for developers to create unforgettable experiences that leverage virtual and augmented reality both at home and on-the-go; such as interactive educational tools, multiplayer augmented board games or immersive audio-visual experiences that are only possible through thinness technology like RealityOS provides.
xrOS or realityOS? Here’s what Apple’s Mixed Reality headset could feature
With the introduction of Apple’s new Mixed Reality headset, we can now explore the differences between xrOS and realityOS. xrOS stands for Extended Reality Operating System and was developed by Apple in 2019. On the other hand, realityOS is a reality-based computing system developed by Apple in 2020 as a part of their Mixed Reality project.
Let’s look at these two platforms and explore how they differ.
What are the differences between the two?
The differences between XROS and realityOS (also known as reOS) present a range of possibilities for Apple’s Mixed Reality headset. In addition, these operating systems offer varied opportunities to developers, app creators, and end users alike.
XROS stands for Extended Reality Operating System. It is a multi-platform software environment developed by Apple that allows users to interact with virtual and augmented reality content in real time. XROS features high performance rendering technology, accurate hand tracking and gaze detection, eye tracking capabilities and advanced audio processing technology. Furthermore, its user interface is designed to make it easy for people to explore virtual worlds.
In comparison, realityOS is an augmented reality (AR) platform developed by Apple that enables developers to build immersive apps that blend real-world surroundings with digital content. The platform utilizes a powerful core rendering engine comprising multiple 3D cameras that can track facial expressions, enabling more realistic interactions with digital content within the physical environment. In addition to powerful scene analysis capabilities, realityOS also leverages machine learning algorithms that recognize objects in 3D space and detect edges in meshed point clouds to accurately simulate realistic objects or human forms within AR applications.
Ultimately, the choice between XROS and realityOS depends on the end users’ needs; both software environments have unique strengths and weaknesses depending on what type of experience one wants to dive into when using Apple’s proposed mixed reality headset.
What features do they have in common?
XROS and RealityOS have similarities in design, architecture, and user experience. Both are designed with the same end goals – to provide an immersive and life-like experience tailored to the user’s needs.
XROS and RealityOS share a common foundation in Apple’s ARKit (Augmented Reality Kit) technology for computer vision, image processing, object tracking, and more. With this technology platform as a base, both XROS and RealityOS provide users with a variety of features such as 3D mapping support for detecting objects and surfaces, virtual reality (VR) opportunities through a headset or controller, haptic feedback enhancements via vibrations, sound-based cues from the environment for immersive audio experiences, spatial audio options for 3D soundscapes and more.
XROS features hand recognition capabilities for input control and motion tracking technologies to help users intuitively move around within the environment. In addition, RealityOS leverages similar motion-tracking technology and scene understanding capabilities to interpret context within an environment or scene in real time while providing pixel optimization tools such as occlusion rendering or mips (multisampled Imaging Pipeline System).
The way that XROS and Reality OS draw on Apple’s ARKit framework highlights their main differences in design philosophy: while XROS emphasizes human input control through hand gestures and predictive mapping capabilities; Reality OS is intended to simulate real-world environments using edge computing methods such as deep learning algorithms. These systems work together to provide users a customized mixed-reality experience according to their preferences.
Features of XROS
XROS (X Reality Operating System) is a new Mixed Reality Operating System from Apple set to bridge the gap between augmented and virtual reality. XROS is a standalone operating system that will power the upcoming Apple Mixed Reality headset and offer a range of features for users.
Let’s look at some of the features that XROS will have.
Eye tracking
Eye tracking is a core feature of the xrOS and realityOS headsets, allowing the device to track the user’s eye movements. This enables better overall accuracy when the user is interacting with their virtual environment.
The xrOS headset will most likely feature eye tracking technology similar to Apple’s TrueDepth camera system found on their iPhones, although there is no official confirmation yet. Using precise data from multiple cameras and other sources, the headset can detect where each eye looks and adjust accordingly for a more realistic experience.
For example, when you look at an object in a virtual world, the headset could use this data to correctly blur objects further away from your point of focus. Eye tracking can also unlock unique gaming experiences that recognize and respond to where you are looking in a 3D space – such as making enemies visible only if you look in their direction.
Spatial audio
Spatial audio is a key feature of XROS, Apple’s Mixed Reality headset. This technology enables the listening of sounds in the surrounding environment with directional cues and localization effects. It is designed to immerse users in realistic 3D audio contexts for games, videos, and other audio-visual experiences.
Spatial audio uses various microphone arrays around the user’s head to capture environmental sound and ambient noise. This data is then processed with algorithms on an A12 bionic chip that helps deliver realistic sound effects with exceptional details including echo, reflections, and reverberations based on the user’s exact movements within a virtual space. Additionally, spatial audio works with both Apple headsets (AirPods Pro(r) or AirPods Max) and external home theater systems for an enhanced listening experience.
XROS will also come equipped with adjustable headband tensioning for comfortable wearing, high-definition visuals (up to 4K resolution), a wide field of view for maximum immersion, and improved low latency performance for smooth interactions between people in VR/AR/MR environments.
Hand tracking
One key feature of Apple’s mixed reality headset is the ability to track and interact with the user’s hands. With advanced sensors that capture the movements of the body and hands as well as gestures, this technology will allow for a more immersive experience by enabling users to have deeper interaction with digital objects.
The hand tracking feature could be used to navigate, select, and manipulate digital objects in a virtual space. This level of precision will be helpful both in work tasks such as product design or 3D modeling and in gaming applications where precise user action can give users an advantage.
By leveraging existing motion-sensing technologies such as motion capture systems, Apple is expected to offer consumers an intuitive experience previously only possible in high-end virtual production studios and post-production houses.
Features of RealityOS
Apple’s RealityOS is rumored to be the operating system for their Mixed Reality headsets that are expected to launch soon. This OS will be based on the xrOS platform and offer augmented and virtual reality capabilities.
While many details are still unknown, we can expect a few features from the RealityOS.
Augmented reality
Augmented reality (AR) is a key component of both xrOS and realityOS and is one of the primary ways that Apple’s Mixed Reality headset could differentiate itself from competitors. With AR, users can interact with virtual objects as if they were part of the real world. This could enhance gaming, social networking, and other immersive experiences.
realityOS supports two types of augmented reality: Hybrid Virtual Environment (HVE) and Object-to-World Environment (OWE). HVE provides an environment in which virtual objects appear in the real world while OWE provides an environment in which virtual objects are projected onto surfaces. Both technologies can create highly interactive and intuitive experiences that respond to user input.
In addition to augmented reality capabilities, realityOS also supports Occlusion Mode which hides any real-world obstacles or surfaces bringing an extra level of realism to a mixed reality experience. This means that users won’t have to worry about any visible wires or obstacles blocking their view in the headset experience. Furthermore, Apple plans to integrate its Spatial Audio System into its mixed-reality headsets giving users a rich sensory experience no matter their surroundings.
Virtual reality
Virtual reality (VR) is a computer-generated environment allowing users to interact within an artificial world. Apple’s introduction of RealityOS revolutionizes VR technology with expanded types of physical interactions, deeper levels of immersion and more realistic experiences than ever before.
RealityOS allows users to cross several stages of experience using a single integrated platform. With support for cutting-edge virtual, augmented and extended reality applications, this operating system lets users experience virtual worlds connected to physical space. It incorporated an array of sensors and cameras to map the environment around the camera, which uses audio cues, motion control, and voice prompts to powerfully interact with objects in the virtual environment.
The realityOS also supports popular interactive video game engines — Unreal Engine 4 and Unity —which allows developers to create new levels and experiences within existing game titles without starting from scratch. This could make in-game experiences incredibly immersive—after all, it’s much harder for a player’s mind to be convinced something isn’t real if what they’re seeing is highly detailed. This would also help promote social interaction when playing games since players can see each other’s real-time avatars with facial expressions that mirror their actions—something current VR technology cannot do yet.
In addition, RealityOS’ advanced image processing capabilities give both developers and content consumers incredible possibilities by bringing high resolution graphics into three dimensions while eliminating most motion sickness feelings of today’s VR apps—allowing you to move through content comfortably interacting with realistic images regardless of your movement speed or direction. By providing developers access to tools such as ARKit 3+,3D modeling plug-ins, and other AR kits that XR technology need; RealityOS gives tech enthusiasts a multitude of opportunities for exploration.
Mixed reality
Mixed reality, or MR, combines augmented and virtual realities. It provides an enriched version of the real world in which physical and digital objects can interact in real time. With realityOS, Apple’s new mixed reality headset, users are offered a full range of immersive experiences.
Unlike traditional augmented reality (AR) or virtual reality (VR), MR allows users to see their physical environment through a digital layer. For example, when using Apple’s mixed reality headset, physical objects can be seen against a digital backdrop and interacted with using natural body motions and gestures.
In addition to its mixed-reality capabilities, Apple’s headset offers two other key features: eye-tracking technology and motion tracking sensors. The former allows the headset to detect the user’s gaze direction and automatically adjust its field of view to provide a more comfortable experience; while the latter allows physical movements to be calculated accurately to create more interactive user experiences. Both technologies will take advantage of the headset’s high-definition display, allowing users to benefit from more realistic visuals than ever before.
Finally, due to its support for 5G technology and advanced stereo sound systems, Apple’s MR headsets promise lifelike audio-visual experiences that enable users to immerse themselves in entirely new worlds. Allowing them to explore imaginary landscapes as if they were real makes these devices ideal for gaming applications. In addition, it creates entirely new ways of working or communicating globally with colleagues or family members across distances.
Conclusion
XROS and RealityOS are both Mixed Reality (MR) operating systems designed by Apple for their upcoming headsets. Both have similar features, such as facial tracking and support for haptic feedback controllers, but XROS has some additional capabilities that make it the more powerful. XROS is a development platform that relies on Apple’s existing hardware and software tools, like RealityKit and ARKit, to create content for its hardware. It also supports hand tracking, allowing developers to build content for both virtual reality (VR) and augmented reality (AR).
In contrast, RealityOS focuses on media playback with limited gaming content support. Furthermore, unlike XROS, it does not support hand tracking or creating content from within the headset itself; it only allows you to view media in a VR/AR environment using Apple’s app roster. However, this means that RealityOS could be an ideal choice for those who are less technical or experienced in developing mixed reality experiences independently.
It’s important to note that while these two technologies are built by Apple and may eventually appear in the same headset device, they will likely remain distinct operating systems with their strengths and weaknesses. As such each user should carefully consider which one best fits their needs when selecting a headset device in the future.
What this means for the future of mixed reality
As the technologies evolve, so will the opportunities for mixed reality experiences. This could lead to new working methods, entertainment, and virtual learning. Whether this is XrOS or realityOS in Apple’s mixed reality headset, it could forever change how we interact with the world and new ways of working or entertainment.
Adopting these technologies can be split into two main categories: consumer-focused and industrial-focused applications. The user interface becomes increasingly immersive in consumer applications such as gaming, education or shopping. Industrial applications involve MR for more practical tasks—manufacturing, construction management and medical training are potential applications that could take advantage of this technology.
Mixed reality has great potential for growth and innovation as society continues to embrace digital solutions for everyday activities. Whether it is XrOS or RealityOS in Apple’s mixed reality headset is still yet to be seen, but what is certain is that mixed reality will revolutionize how people shop, work, learn and play for years to come.
tags = xrOS or realityOS, Apple, Mixed Reality headset, shell companies, gurman pro 8kadorno9to5mac, Mark Gurman, gurman apple 8kadorno9to5mac